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I recently played Wickedness, and it’s really up there with some of my favourite roleplaying experiences. It used the tarot deck perfectly to push us to make interesting mistakes and experience conflict and growth. It felt like a years-long campaign of a classic RPG compressed into a weekend, and I already miss those characters so much.

I love how the design of the playbooks very cleverly encourages each character to experience a full arc - changing and losing parts of themselves, and emerging meaningfully different by the end of the story.

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Will there ever be any community copies available?

Great game

Hi! Awesome game, truly. So flavorful and the worlds created are really inspiring. Great work!

I'm getting ready for the Chapter 2 (We decided to play it in 2 sessions, first was Chapter 1). and i have a doubt regarding solving the Challenges with Wisdom. Can this be a group effort, or it's only one person discarding enough cards to solve a Challenge?

Thank you for the game!

Just one witch solves the problem with wisdom cards, I'm afraid! (Though the others' follies may narratively contribute to the conclusion)

It would be great to be able to have each of the booklets as separate files, so that we could print more copies of the Play Pages for repeat playthroughs at home - is that something that would be possible? 

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I've never played a game that hit me this hard, it's actually so intense. Some points of clarification I had are for the cups challenges and the last folly.

For cups challenges, do we still have to choose folly/true magic/wisdom, or is it a more roleplay type challenge since the challenges dictate a unique success condition? I played it such that true magic or wisdom need not be used for these challenges but we also did not carry out follies and take wisdom.

For the final folly which states you can take 2 wisdom cards, is that on top of the wisdom card you take for performing a folly? So you end up taking 3 wisdom cards total? I played it as taking 3 total to offset us not taking any cards during cups challenges.

Regardless, this game is absolutely phenomenal, the world we created and the story that unfolded was absolutely perfect and we love it so much. Thanks for making this :))

You played the Cups challenges correctly — sorry if the instructions were a little unclear, but they're the only challenges where you bypass Follies/Wisdom/True Magic!

Typically you only take two wisdom cards for the "absent next time" follies.  No worries if you took more, it definitely tweaks the difficulty curve a little bit, but ultimately it sounds like y'all had a good time! Thank you for sharing! <3